Blender vs Maya | Which Should You Choose?





Open Source



This software has more pros than the other software

I 100% recommend using Blender. If you are a beginner, or a indie game artist/film maker. It is the tool for you. But if you are looking at large scale industry level jobs, it isn't as widely used as other software, such as Maya, 3DS Max or Houdini, though this is changing.








While this software may have fewer pros, be sure to check out what it offers.

I think Maya is amazing from the context of a large corporation or a job that requires a very specific feature that is not available in other software. Otherwise, I think its very solid offering is rather tainted by the high costs, that I personally are not justified for most users. I would recommend it to large studios, established professionals, or users that need a very specific feature that is not available in other software. Otherwise, I would recommend looking into other software that offers similar features at a more affordable price point.

What do these software offer?


Blender Pros


Blender has a very powerful and flexible modelling toolset, with a wide range of tools and modifiers to help you create the perfect model. With a reliance on shortcuts, modelling in Blender can be faster and more efficient than other software. Due to the large suite of interconnected tools, you can easily use other parts of the 3D process to help you model, such as using the sculpting tools to create a base mesh for a model.


Blenders sculpting has improved ten fold over the last year, and while it isn't as powerful as ZBrush, mostly as the software can only handle around 5-8 million polygons (Which is a pretty big limitation) before it starts to chug, I would consider it the 2nd or 3rd best sculpting software out there.

Open Source

Being open source, Blender has a large community of developers and users who are constantly working to improve the software. This means that Blender is constantly being updated with new features and improvements, and there is a wealth of tutorials and resources available to help you learn how to use it.

Cross Platform

Blender is available on Windows, Mac and Linux, which means that you can use it on any computer, regardless of the operating system. This is great for people who work on multiple computers, or who want to be able to work on their projects wherever they are.


Maya Pros


Maya excels in its versatility, offering tools for modeling, animation, rigging, rendering, and simulation. Its robust feature set caters to the diverse needs of professionals in various industries.

Industry Standard

As an industry-standard software, Maya enjoys widespread adoption in film, television, game development, and other creative industries. Its compatibility with other Autodesk products enhances its utility in production pipelines.

Animation and Rigging Workflow

Maya's animation and rigging tools are highly regarded for their flexibility and efficiency. Artists can create complex character animations and rigging setups with precision and control.

And what are they bad at?


Blender Cons


Blender can only handle around 5-8 million polygons in sculpting and modelling before it starts to chug, which is a pretty big limitation. Especially when compared to Z-Brush's performance.

Industry Support

While Blender is used in the industry, it is mostly used for previz or indie game companies, it is not as widely used as other software, such as Maya or 3DS Max. This means that it can be harder to find work if you are only proficient in Blender. However, this is slowly changing.

Learning Curve

Blender has a steep learning curve, and can be difficult to learn for beginners. However, there are a wealth of tutorials and resources available to help you learn how to use it, so with some time and effort, you can become proficient in Blender.


Maya Cons

Steep Learning Curve

Maya has a steep learning curve, particularly for beginners. Its vast array of features and complex interface may require significant time and effort to master.

High Cost

Maya's licensing fees can be prohibitive for individual artists or small studios, especially when opting for the full version. However, Autodesk offers subscription plans and educational discounts to mitigate costs. That said, I personally feel that the cost is not justified outside of large studios, established professionals, or you need to use a very specific feature that is not available in other software.

Apple Compatibility

Maya's compatibility with Apple hardware and operating systems has been a point of contention for some users. While Maya is available on macOS, some users have reported performance issues and compatibility challenges compared to Windows and Linux platforms.


Blender vs Maya. A debate waging across the internet at all times!

But which of these two softwares should you use?

The answer: It depends!

What is Blender?

Blender, an open-source 3D creation suite, is known for its robust feature set, active community, and accessibility.

Strengths of Blender

  • Cost: Being free, Blender eliminates financial barriers to entry.
  • Versatility: It offers a broad spectrum of features, from modeling and sculpting to animation and rendering.
  • Community: A vibrant community provides extensive support, tutorials, and resources.
  • Customization: Blender’s functionality can be extended through add-ons and scripting.
  • Real-time Rendering: Blender’s Eevee engine enables quick, real-time rendering suitable for previews and animations.

Weaknesses of Blender

Despite its strengths, Blender has its limitations:

  • Learning Curve: Its extensive feature set can be daunting for beginners.

What is Maya?

Developed by Autodesk, Maya is a comprehensive 3D animation software widely adopted in the entertainment industry.

Strengths of Maya

Maya stands out for:

  • Industry Standard: It’s the go-to choice for professionals, widely used in animation and VFX studios.
  • Animation Tools: Maya offers sophisticated animation tools and workflows, including rigging and character animation.
  • Performance: Maya excels in handling complex scenes and high-fidelity models.
  • Integration: It seamlessly integrates with other Autodesk products like 3ds Max and Mudbox.
  • Plugins: Make use of industry praised plugins such as Massive (the software used on The Lord of the Rings).

Weaknesses of Maya

However, Maya has its drawbacks:

  • Cost: Its significant price tag may deter individual users or smaller studios.

Blender vs Maya in Different Areas


Both Blender and Maya offer powerful modeling tools catering to different preferences. Blender’s intuitive interface and Maya’s extensive toolset provide flexibility for users.

I personally find Blender to have the more robust and easy modelling methodology. I really find it quite frustrating to navigate through maya’s many many pie menu’s to get to the function that I am looking for. Many of these functions are just a few clicks away in Blender.


Blender’s sculpting tools have improved significantly, offering competition to Maya’s capabilities. Maya’s integration with Mudbox may give it an edge in certain scenarios, but if you compare Blender with out of the Box Maya, I would have to give it to Blender yet again. The only draw back in Blender sculpting that I can personally think of is the limitation in regards to polycount.

Rigging & Animation

Maya is often preferred for rigging and character animation due to its industry-standard tools and workflows. However, Blender’s animation tools have improved and may suffice for many users, especially those on smaller projects or indie games.

My Conclusions

I would use Blender for majority of my work. Especially because I am an indie. I cannot jusitify the cost of Maya, even if it is better in some areas. Its price is frankly unjustifiable.

That said, if and when I do more professional work. And by professional, I mean in the context of a large corporation most of the time, then I will usually be required to use Maya.

So if you see your path in 3D with one of the larger corporations, then I would recommend using Maya.