Dashboard
Back to Tutorials

How to fix Blender Rigid Body 250 Frame Limit

Written by Hayden Falzon author image Hayden Falzon

Published on Updated on
Reading time: 2 mins

Solution to the 250 frame limit for rigid bodies in Blender:

The 250 frame limit is the default frame range of the rigid body cache.

  1. Navigate to the scene properties
  2. Click on rigid body world section
  3. Click on submenu Cache
  4. Change the cache end frame to a number higher than 250.

This will enable your rigid body simulation caches to exceed the default 250 frame limit.

Why is there a frame limit?

Blender uses a 250 frame rigid body limit by default. It isn't obvious how to change it right away, as with other simulations you would simply go to cache settings and increase the cache simulation size.

Technically speaking you do the same for rigid bodies as well, the only trick is that the rigid body cache isn't found in the physics properties menu. Instead you have to navigate to the scene properties menu where you can then change the cache limit to what ever you want.

Changing the cache limit

To surpass this frame limit and accommodate simulations that extend beyond 250 frames, follow these steps:

  1. Navigate to Scene Properties: The rigid body cache settings are not found in the physics properties menu, where you would typically manage simulation settings. Instead, you need to access the scene properties menu.
  2. Access Rigid Body World Settings: Within the scene properties, locate the "Rigid Body World" section. This is where the global settings for rigid body simulations are housed.
  3. Adjust Cache End Frame: In the "Rigid Body World" section, find the "Cache" sub-section. Here, you'll notice a parameter labeled "End Frame." By default, this is set to 250, which is the reason behind the simulation's frame limitation.
  4. Set a Higher Value: To extend the frame limit, simply modify the "End Frame" value to your desired number. If your animation requires 500 frames, set the value to 500 or beyond. This alteration will allow your rigid body simulation caches to span the specified number of frames.
  5. Simulate and Enjoy: After adjusting the cache end frame, proceed to simulate your rigid body animation. Blender will now generate simulation data for the extended frame range, granting you the freedom to create more intricate and longer physics-based animations.
Author Avatar

Hayden will tell everyone that he is not a programmer, game developer, educator, artist, 3D modeller or animator... instead, he tells people he is a storyteller.

Graduated from the Australian Film Television and Radio School (AFTRS) Bachelor, Hayden has been proactive in fostering a multidisciplinary outlook on digital storytelling across all of its mediums.