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How to fix Blender Rigid Body 250 Frame Limit

Tutorials

Written by Hayden

Published on Last Updated on
Tutorial Stats
Difficulty: Level 15

Solution

To fix the 250 frame limit that is default

  1. Navigate to the scene properties
  2. Click on rigid body world section
  3. Click on submenu Cache
  4. Change the cache end frame to a number higher than 250.

This will enable your rigid body simulation caches to exceed the default 250 frame limit.

Why is there a frame limit?

Blender uses a 250 frame rigid body limit by default. It isn't obvious how to change it right away, as with other simulations you would simply go to cache settings and increase the cache simulation size.

Technically speaking you do the same for rigid bodies as well, the only trick is that the rigid body cache isn't found in the physics properties menu. Instead you have to navigate to the scene properties menu where you can then change the cache limit to what ever you want.

Changing the cache limit

To surpass this frame limit and accommodate simulations that extend beyond 250 frames, follow these steps:

  1. Navigate to Scene Properties: The rigid body cache settings are not found in the physics properties menu, where you would typically manage simulation settings. Instead, you need to access the scene properties menu.
  2. Access Rigid Body World Settings: Within the scene properties, locate the "Rigid Body World" section. This is where the global settings for rigid body simulations are housed.
  3. Adjust Cache End Frame: In the "Rigid Body World" section, find the "Cache" sub-section. Here, you'll notice a parameter labeled "End Frame." By default, this is set to 250, which is the reason behind the simulation's frame limitation.
  4. Set a Higher Value: To extend the frame limit, simply modify the "End Frame" value to your desired number. If your animation requires 500 frames, set the value to 500 or beyond. This alteration will allow your rigid body simulation caches to span the specified number of frames.
  5. Simulate and Enjoy: After adjusting the cache end frame, proceed to simulate your rigid body animation. Blender will now generate simulation data for the extended frame range, granting you the freedom to create more intricate and longer physics-based animations.

About the Author

Hayden

Hello there, Blendertutorials story begins with an idea. An idea to make learning 3D more accessible and easy. There are a lot of great tutorials out there, but very few that truly have the scope or the functions of blender tutorials. My aim with this site was to create something unique, that may help people achieve their dreams with 3D. Despite the name blender tutorials and myself using the software for near on 15 years, I don't like to consider myself a Blender Artist, rather I am a story teller first and foremost. I believe Blender is a tool and it should be used in conjunction with other tools. It is for this reason that I teach you from the perceptive of a technical storyteller not a Blender Artist. And I feel that that is a defining feature of Blender Tutorials. Yes, we look at the technical side of 3D art through the lens of Blender. But it is all in service of telling a story. It has been such a journey to try and create this service. When I started. I had only limited knowledge of creating websites. Now... well... I am quite happy with the outcome. I have learnt so much on this journey from myself and from all of you that join me on it. Thank you so much for making blender tutorials apart of your learning!

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