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In this level we go into further detail about loops and faces. And how we can use these structures to create useable patterns of geometry that enhance our work. This also known as topology. And it is integral that you learn it if you want to be a modeller.
In this lesson we will introduce the concept of structure within the context of blender.View Lesson
In this lesson we look at how we can create faces and edges from scratch.View Lesson
We will overview the loop topological structure within blender and how to identify them and provide context for further exploration in future lessons.View Lesson
Sometimes you will find that you need to select a loop. In this lesson we cover how you may go about doing so easily.View Lesson
This lesson will focus on the basics of creating loop structures.View Lesson
Poles are an incredibly powerful and misunderstood structural piece. This lesson will aim to introduce these structures to you.View Lesson
This little workshop will showcase examples of Poles and Loops within an production environmentView Lesson
This lesson will introduce you to a new function, the bridge edge loops function, which will enhance your workflow while working with loops.View Lesson