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Material Basics | Level

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This level focus on teaching you the basic attributes found in the default shader in Blenders Eevee and cycles render engine. As well as further develop your skills with materials in Blender. This is a great place to learn or even review the core concepts of materials in Blender.

Lessons

Metal Basics

In this lesson we look at a way that we can create metal materials within Blender.

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Plastic Basics

This lesson overviews a way that we can create plastic materials.

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SSS Basics

This lesson will look at subsurface scattering in the material editor.

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Skin Basics

Expanding upon learning about SSS we can now look at how we create some basic skin materials.

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Emission Basics

In this lesson we look at Emission materials.

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Cycles Transparency

This lesson will focus on teaching you about transparency within cycles.

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Eevee Transparency

This lesson will expand upon the previous lesson and will look at transparency in the eevee render engine.

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Node Introduction

This lesson will introduce you to the concept of nodes within the material editor.

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Shader Editor Navigation

This lesson will teach you about navigating within the shader editor in Blender.

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What is a Shader?

An overview of what a shader is and why it is so important for you when creating 3D objects.

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Adding and Manipulating Nodes

This lesson will look at how you can add and manipulate nodes within the shader editor in Blender.

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The Basics of Value Data

This lesson will teach you about what exactly value data is within the context of the materials in Blender.

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The Basics of Color Data

Similar to the previous lesson, we will look at color data in the context of the material editor.

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The Basics of Vector Data

This lesson will overview the basics of Vector data within the context of the material editors.

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